Tuesday, March 20, 2012

3/20: Observational learning -Media Violence

  • —9 out of 10 teens watch TV daily
  • —Americans who live to be 75 will have spent 9 years watching TV
  • —The number of minorities on TV is disproportional
    • —Minorities are depicted as illegal immigrants, drugees, gangbangers, maids, garbage men
  • —U.S. TVs present 3 violent acts per hour during prime time, and 18 per hour during children’s Saturday morning programming
  • US has highest murder rate among developed countries globally 
    • More than 15,000 murders every year
    • More than 92,000 reported rapes
    • More than 7 million reported violent acts overall
    • Every 5 minutes a child is arrested for a violent crime
    • More than 50% of 5th graders report being a victim of violence (70% of those have seen weapons used)
    • Guns kill an American child every 3 hours
  • 87% of crimes are nonviolent; on TV 13% of crimes are nonviolent
  • Average of  characters are killed on TV each night
    • If applied in reality, this murder rate would wipe out U.S. population in 50 days
  • Men gave more shocks after viewing violent erotica
    • Violent erotica and other aggression can lead to desensitization
    • conditioned stimulus = sexualized violence
  • Media Violence
    • #1 pastime
    • 60-70% programs contain violence
      • 70-80% show no remorse or penalty
    • post elementary school
      • thousands murders seen
  • Since 1970s, know Link: Violent Media and Aggression
    • Two Kind of Effects
      • Short Term- increase in: hostile behavior, feelings, and attitudes
      • Long Term- repeated exposure leads to: chronic hostility, desensitization to real violence
  • Lab Studies:
    • participants exposed violence more likely
      • shock confederates
      • recognize aggressive words
    • criticisms
      • exposure is brief and controlled
      • experimenter bias: aggression may be sanctioned or encouraged
      • no external validity
        • External Validity is NOT a problem positive correlation
  • Conditions likely to evoke violence
    • Realistic violence
      • e.g. video game graphics look very real and credible
    • Reward/punishment of aggressor
      • points system = direct reward, positive ending
    • Arousal of observer
      • violence to character elicits reaction
    • ID of observer with aggressor
      • immersion as if you were the aggressor
    • Moral justification for violence
      • violence needed in order to ___
  • Longitudinal study
    • Eron and Huesman (1960 -1985 various years)
      • aggressiveness in 3rd graders, then again 10 years later
      • result: Preference for TV violence significant correlation with  more10 year later aggressiveness
        • BUT: aggressiveness in 3rd grade did not correlate with more preference for TV violence 10 years later
      • follow up results: 
        • more frequent TV at age 8, more serious crimes at age 30
        • significant relationship violent TV and agressive behavior 1-22 years (various countries same)
    • Liebert and Baron, 1972
      • 15 min exposure to nonviolent and violent tv
      • violent media associated with increased levels of aggression
  • Video Games
    • 90% 2-17 years play
    • Specific effects due nature of game
      • Columbine attacks: "Doom"
    • Graphically violent games
      • Increase Aggressive thoughts and behavior
    • Related to Aggressive Behavior and Delinquency
    • Violence is Directly Rewarded
    • Increases Likelihood of Aggression
    • Association between Media Violence and Aggression is Second Only to Smoking and Lung Cancer
    • Primes Aggression; Catharsis Does NOT Work!
  • Media Industry Responses
    • Mirror to society
      • False TV far more violent
    • Giving Public what they want
      • Maybe, sociteal violence hazardous by product; popular shows can be nonviolent
    • Violence Sells
      • False. Decreases memory for commercial messages

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