- 9 out of 10 teens watch TV daily
- Americans who live to be 75 will have spent 9 years watching TV
- The number of minorities on TV is disproportional
- Minorities are depicted as illegal immigrants, drugees, gangbangers, maids, garbage men
- U.S. TVs present 3 violent acts per hour during prime time, and 18 per hour during children’s Saturday morning programming
- US has highest murder rate among developed countries globally
- More than 15,000 murders every year
- More than 92,000 reported rapes
- More than 7 million reported violent acts overall
- Every 5 minutes a child is arrested for a violent crime
- More than 50% of 5th graders report being a victim of violence (70% of those have seen weapons used)
- Guns kill an American child every 3 hours
- 87% of crimes are nonviolent; on TV 13% of crimes are nonviolent
- Average of 7 characters are killed on TV each night
- If applied in reality, this murder rate would wipe out U.S. population in 50 days
- Men gave more shocks after viewing violent erotica
- Violent erotica and other aggression can lead to desensitization
- conditioned stimulus = sexualized violence
- Media Violence
- #1 pastime
- 60-70% programs contain violence
- 70-80% show no remorse or penalty
- post elementary school
- thousands murders seen
- Since 1970s, know Link: Violent Media and Aggression
- Two Kind of Effects
- Short Term- increase in: hostile behavior, feelings, and attitudes
- Long Term- repeated exposure leads to: chronic hostility, desensitization to real violence
- Lab Studies:
- participants exposed violence more likely
- shock confederates
- recognize aggressive words
- criticisms
- exposure is brief and controlled
- experimenter bias: aggression may be sanctioned or encouraged
- no external validity
- External Validity is NOT a problem positive correlation
- Conditions likely to evoke violence
- Realistic violence
- e.g. video game graphics look very real and credible
- Reward/punishment of aggressor
- points system = direct reward, positive ending
- Arousal of observer
- violence to character elicits reaction
- ID of observer with aggressor
- immersion as if you were the aggressor
- Moral justification for violence
- violence needed in order to ___
- Longitudinal study
- Eron and Huesman (1960 -1985 various years)
- aggressiveness in 3rd graders, then again 10 years later
- result: Preference for TV violence significant correlation with more10 year later aggressiveness
- BUT: aggressiveness in 3rd grade did not correlate with more preference for TV violence 10 years later
- follow up results:
- more frequent TV at age 8, more serious crimes at age 30
- significant relationship violent TV and agressive behavior 1-22 years (various countries same)
- Liebert and Baron, 1972
- 15 min exposure to nonviolent and violent tv
- violent media associated with increased levels of aggression
- Video Games
- 90% 2-17 years play
- Specific effects due nature of game
- Columbine attacks: "Doom"
- Graphically violent games
- Increase Aggressive thoughts and behavior
- Related to Aggressive Behavior and Delinquency
- Violence is Directly Rewarded
- Increases Likelihood of Aggression
- Association between Media Violence and Aggression is Second Only to Smoking and Lung Cancer
- Primes Aggression; Catharsis Does NOT Work!
- Media Industry Responses
- Mirror to society
- False TV far more violent
- Giving Public what they want
- Maybe, sociteal violence hazardous by product; popular shows can be nonviolent
- Violence Sells
- False. Decreases memory for commercial messages
Tuesday, March 20, 2012
3/20: Observational learning -Media Violence
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