- * Do NOT have to study Stereotype Threat
- Intelligence- mental quality consisting of ability to learn from experience, solve problems, and use knowledge to adapt to new situations
- Measurement of Intelligence
- General Ability or Several Specific Abilities?
- Disagreement on Correlates
- Considered a Concept
- Intelligence = General Ability?
- Charles Spearman: ONE general intelligence (g) underlies specific mental abilities
- score high on one factor, score high on others
- Thurstone
- pioneer of Multiple Factor Analyses
- Several Factors found by statistical analyses on exams of various intellectual abilites
- given labels such as verbal comprehension, numerical ability, spatial reasoning, and memory
- Gardner: we have independent multiple intelligences
- Gardner's 8 Intelligences
- verbal, spatial, understanding self, nature, math, movement, understanding others, music
- Savant Syndrome: limited mental capacities but an island of exceptional talent
- Hierarchical compromise between Spearman and Thurstone
- model in which specific abilities existed and were important but were all somewhat related to another and a global general intelligence
- Robert Sternberg: Three Aspects of intelligence
- Analytical: intelligence tests
- Practical: required for everyday tasks
- Creative: adapting to new situations, generating new ideas
- Intelligence vs Creativity
- Creativity: ability to produce novel and valuable ideas
- Intelligence
=Creativity - score 120 necessary but not sufficient for creativity
- very creative, don't tend extreme intelligence
- Convergent vs Divergent thinking
- Convergent = one right answer ; intelligence
- Divergent = multiple answers ; creativity
- sometimes subject to expectations and pressures
- Sternberg's 5 Components of Creativity
- Expertise - some knowledge of what you're being creative with
- Imaginative Thinking Skills - ability to see things in new ways
- Venturesome Personality - tolerate ambiguity, overcome obstacles, talk to many people
- Intrinsic Motivation- not reliant on external rewards
- Creative Environment - mentor, access to internet, etc.
- Emotional Intelligence: managing and understanding emotion
- 4 Components
- Perceive emotions - recognize
- Understand emotions - comprehend the type of emotion
- Manage emotions - help others/self
- Use emotions
- positively correlated with increased job performance
- How Measure Intelligence?
- Small correlation of +.15 head size and intelligence score
- Larger correlation of +.33 brain volume and intelligence score
- more intelligent, more brain synapses
- take in info more quickly and faster brain wave responses to stimuli
- look how individuals think and solve problems
- Trial and error
- Algorithm: step by step procedures
- Insight: solution comes to mind suddenly
- Heuristics: mental shortcuts, rules of thumb
- Heuristics: mental shortcuts to make quick and efficient judgments
- help select apt schema to use for processing
- 4 main types
- Availability heuristic
- Representativeness heuristic
- Anchoring and Adjustment heuristic
- Simulation heuristic
- Availability heuristic: base judgement on ease with which they can bring something to mind
- Representativeness heuristic: classify something on how similar is to a typical case (schema)
- e.g. quiet and organized representss librarian more than manager
- not a problem unless ignore base rate information
- Anchoring and Adjustment heuristic: uses number or value as starting point and adjusts one's answer away from anchor
- don't often adjust away from anchor enough
- most common anchor = self
- Simulation heuristic: ease of imagining something happening, influences reactions to it
- e.g. bronze medalists happier than silver medalists
- Intelligence test: assessing mental aptitudes and comparing to others
- Francis Galton: 1st psychologist to develop mental tests
- measures now outdated
- all intelligent people together, breed more intelligent race
- IQ test
- first made by Alfred Binet
- assumed all children follow same intellectual development
- Mental age: age at which child was performing at, relative to chronological age
- goal: ID children that needed help
- Lewis Terman
- Binet's norms didn't fit Californian children
- Adapted Binet's IQ test
- Stanford-Binet (SB) Intelligence Quotient
- IQ= mental age/chronological age x 100
- worked for children but not adults
- Current IQ test
- represents test-taker's ability relative to average performance of other own age
- average = 100
- WAIS: most commenly used intelligence test
- yields single full-scale intelligence score, 4 index scores and 12 specific subset scores
- Hierarchical model of intelligence with "g" and specific areas of ability "s"
- Like SB IQ, raw scores compared with age-based experiences
- average = 100 standard deviation = 15
- 2 Types of Mental Ability tests
- Aptitude tests: predict ability to learn new skill (SAT)
- Achievement tests: reflect what you already know (exams)
- Analogies: measure both aptitude and achievement
- Principals of Test Construction
- 3 Criteria
- Standardized
- Reliable
- Valid
- Standardized: person's performance meaningfully compared to others
- Reliable: dependably consistent scores
- two halves of test
- re-testing
- SB, and WAIS have +.9 reliability
- Valid: measures what it's supposed to
- Predictive validity: predict later performance
- Nature vs Nurture in Intelligence
- Genetic component
- Identical twins reared together = virtually same score
- Identical twins reared apart scores suggests 70% of intelligence is genetic
- ranges 50-75%
- Genes importnat to intelligence and learning disabilities
- Polygenetic: many genes involved, each less than 1% of variance in intelligence
- Environmental component
- adoption enhances intelligence scores of mistreated and neglected children
- fraternal twins tend score alike based on how treated
- Plomin and DeFries
- Adopted and children's scores correlate highly with birth parents
Thursday, March 29, 2012
3/29: Intelligence
Tuesday, March 27, 2012
3/27: Application of Memory
- Eyewitness Testimony
- Eyewitness are often wrong!!
- Why are Eyewitnesses Wrong? - 3 Stages of Eyewitness Error
- Acquisition: Info Perceived
- Storage: Info Stored in Memory
- Retrieval: Info Retrieved Later Time
- Acquisition, Stage 1
- Influential Factors
- Time viewing event, night, Lighting conditions
- Brief Exposure, Poor Lighting, etc.
- Narrowed Focus
- Arousal and Emotions
- Weapons-focus effect
- weapon present, difficult to pay attention to culprit or anything else
- Own-Race Bias: people are better at recognizing faces of their own race than others
- Familiarity with own race but not other races
- "They all look alike"
- mock witnesses likely to accuse people of other races
- Platz and Hosch, 1988
- Clerks recognized more customers that were of their own race
- Storage, Stage 2
- Misinformation effect: tendency for False Positive info to become part of people's memory of an event
- Loftus and Palmer, 1974
- video clip of car crash, original info of car crash
=memory - three misleading questions, smashed/hit/contacted caused them to retrieve info not accurate
- Loftus, Miller and Burns, 1978
- car stopped at stop sign; car stopped at yield sign
- change info about event, change occurs in memory of event
- Loftus, 2004
- "lost in mall procedure: paricipants given 3 real memories and 1 false memory of being lost in mall
- asked to elaborate on stories 24-48 hrs later, 25% recalled vivid details of being lost in mall
- Malleability of Memory: changing beliefs or memories can influence what people think or do later
- Misinformation effect has been applied by Loftus to many situations
- May be Function of Source Monitoring
- Difficulty of remembering what the source was for each piece of info- e.g. saw stop sign, questioned about yield sign
- Info not Tagged correctly
- Recovered Memories: memories, typically of sexual abuse, "recovered" often via therapist help
- most academics argue against this
- False memory syndrome: people can recall a past traumatic event that is objectively false but they believe is true
- Vivid memories acquired especially if Suggested by another person like therapist
- Typically lack other objective findings to support claims
- Retrieval, Stage 3
- Foils
- 4-8
- Should Look like Actual suspect
- Goal: Reduce actual suspect's Distinctiveness
- Instructions
- Biased- pressure to pick someone, even if unsure
- " Pick the assailant" or "Concentrate and make a choice"
- more likely to make a false ID
- Fair- "suspect may or may not be here"
- Format
- Sequential lineups or "showups" are better
- Compare each face individually to memory of perpetrator
- Absolute Judgment
- Simultaneous lineups
- like multiple choice - which one best
- Relative Judgment
- Avoid Familiarity Bias
- Familiarity-induced bias: forget where we saw a face we recall
- don't include actual suspects in initial lineup
- People do not always remember where they saw a face
- Detecting Deception
- Use skills at decoding non-verbal behavior...
- average person- slightly better than chance at detecting deception
- Training and Practice can Improve one's skills
- Zukerman (1981)
- 4 Channels for Evaluating Deception
- words, face, body, voice
- Words and face = controllable
- Body = more revealing
- fidgety movements, restless shifts in posture
- Voice = best clue
- pitch rises, and more hesitations
Thursday, March 22, 2012
3/22: Memory
- Memory: persistence of learning over time through the storage and retrieval of information
- Personally Constructed
- events with more Personal Meaning = more easily remembered
- Function of Synaptic Changes
- Experience strengthens and makes more efficient neural connections= Long term potentiation
- more sensitized receptors, sending neuron needs less prompting to release nt
- Flashbulb memory: clear memory of emotionally significant moment or event
- may be function of emotion-triggered hormonal changes
- may be accurate directly after event
- not as accurate years later
- Stimulus----Sensory Memory--Attention---Short Term Memory---Encoding----Long-term Memory
- Sensory memory: immediate, inital record of sensory info
- Short-term memory: holds few items briefly
- Long-term memory: relatively permanent and limitless storehouse
- retrieval- process from long-term to short-term memory to access memory
- Encoding
- Automatic Processing: unconscious encoding of incidental info like space, time, frequency
- little-no effort
- Effortful Processing: encoding that requires attention and conscious effort
- Rehearsal helps
- Recency vs Primacy effects
- Recency- just saw it, in sensory memory
- Primacy- had time to rehearse, in short-term memory
- Durable and Accessible memories often produced
- info audible during sleep, not remembered; 1 hour before sleep - optimal memory
- Retain info better = Distributed over Time
- Many different pathways to encode info
- Visual Encoding: encoding to picture images
- more powerful with concrete imagery than abstract
- Acoustic encoding: encoding of sound
- Semantic encoding: encoding of meaning
- Craik and Tulving study: learning is easier when something has meaning
- ?Best: Imagery + Semantic
- Self-reference effect
- link meaning of something to yourself makes learning easier
- Mnemonic devices help remembering
- Chunking: organizing items into familiar, manageable units
- Hierarchies: subdividing concepts broad---narrow e.g. outline
- Storage
- Short-term: about 7 (giver or take 2) or 4
- Long-Term: limitless
- Memory does not reside in one single spot
- probably occurs in synapses and their neurotransmitters and hippocampus
- Arousal can enhance
- tragic, vividly remembered
- Weaker emotions, weaker memories
- flashbulb memories
- Retrieval
- Recall: ability to retrieve info not in conscious awareness
- Retrieval cues: help call stored info
- come from associations during encoding
- Priming
- elderly study
- Context effects: context of encoding = context retrieves info, remember better
- Deja vu: current situation, similar cues to earlier experience
- Mood-congruent memory: mood of storage = mood of recall, remember better
- Forgetting
- Absent-mindedness: inattention to details produces encoding failures
- Transience: storage decay over time
- Blocking: inaccessibility of stored info
- Misattribution: confusing info source
- Suggestibility: lingering effects of misinfo
- Bias: belief-colored recollections
- misconstruing past info
- Causes of Forgetting
- failure to encode info
- storage decay
- Retrieval failure:
- lack of relevant cues
- tip of tounge phenomenon
- not enough cues to access all
- Proactive interference: learning earlier info can interfere learning later info
- Retroactive interference: new info takes place of old info
- hour before sleep is an exception
- Motivated Forgetting: remembering things differently than happened
- motivated cognition: memory portray self in positive light
- Repression: defense mechanism that banishes anxiety-arousing thoughts,feelings, memories
- Memory Improvement Tips
- Overlearn
- Actively rehearse and think about material
- make material personally meaningful
- use mnemonic devices
- recreate encoding situation and mood
- study before sleeping or no other interference
- test knowledge
- Amnesia
- results from many kind of brain damage, particualry hippocampus
- two main types
- Anterograde amnesia:new info cannot be stored in long-term memory
- Retrograde amnesia: can't recall events preceding accident
- also cause by damage to prefrontal cortex
- Korsakoff's sydnrom
- alcohol runs down vitamin
- Confabulations
- making things up to fill the gap in memory\
- Can show signs of implicit memory but not explicit memory
- implicit: how to do something (unconscious)
- other brain areas including cerebellum
- unable to declare
- skills
- explicit: memory of facts and experiences that one can know and declare (conscious)
- hippocampus
Tuesday, March 20, 2012
3/20: Observational learning -Media Violence
- 9 out of 10 teens watch TV daily
- Americans who live to be 75 will have spent 9 years watching TV
- The number of minorities on TV is disproportional
- Minorities are depicted as illegal immigrants, drugees, gangbangers, maids, garbage men
- U.S. TVs present 3 violent acts per hour during prime time, and 18 per hour during children’s Saturday morning programming
- US has highest murder rate among developed countries globally
- More than 15,000 murders every year
- More than 92,000 reported rapes
- More than 7 million reported violent acts overall
- Every 5 minutes a child is arrested for a violent crime
- More than 50% of 5th graders report being a victim of violence (70% of those have seen weapons used)
- Guns kill an American child every 3 hours
- 87% of crimes are nonviolent; on TV 13% of crimes are nonviolent
- Average of 7 characters are killed on TV each night
- If applied in reality, this murder rate would wipe out U.S. population in 50 days
- Men gave more shocks after viewing violent erotica
- Violent erotica and other aggression can lead to desensitization
- conditioned stimulus = sexualized violence
- Media Violence
- #1 pastime
- 60-70% programs contain violence
- 70-80% show no remorse or penalty
- post elementary school
- thousands murders seen
- Since 1970s, know Link: Violent Media and Aggression
- Two Kind of Effects
- Short Term- increase in: hostile behavior, feelings, and attitudes
- Long Term- repeated exposure leads to: chronic hostility, desensitization to real violence
- Lab Studies:
- participants exposed violence more likely
- shock confederates
- recognize aggressive words
- criticisms
- exposure is brief and controlled
- experimenter bias: aggression may be sanctioned or encouraged
- no external validity
- External Validity is NOT a problem positive correlation
- Conditions likely to evoke violence
- Realistic violence
- e.g. video game graphics look very real and credible
- Reward/punishment of aggressor
- points system = direct reward, positive ending
- Arousal of observer
- violence to character elicits reaction
- ID of observer with aggressor
- immersion as if you were the aggressor
- Moral justification for violence
- violence needed in order to ___
- Longitudinal study
- Eron and Huesman (1960 -1985 various years)
- aggressiveness in 3rd graders, then again 10 years later
- result: Preference for TV violence significant correlation with more10 year later aggressiveness
- BUT: aggressiveness in 3rd grade did not correlate with more preference for TV violence 10 years later
- follow up results:
- more frequent TV at age 8, more serious crimes at age 30
- significant relationship violent TV and agressive behavior 1-22 years (various countries same)
- Liebert and Baron, 1972
- 15 min exposure to nonviolent and violent tv
- violent media associated with increased levels of aggression
- Video Games
- 90% 2-17 years play
- Specific effects due nature of game
- Columbine attacks: "Doom"
- Graphically violent games
- Increase Aggressive thoughts and behavior
- Related to Aggressive Behavior and Delinquency
- Violence is Directly Rewarded
- Increases Likelihood of Aggression
- Association between Media Violence and Aggression is Second Only to Smoking and Lung Cancer
- Primes Aggression; Catharsis Does NOT Work!
- Media Industry Responses
- Mirror to society
- False TV far more violent
- Giving Public what they want
- Maybe, sociteal violence hazardous by product; popular shows can be nonviolent
- Violence Sells
- False. Decreases memory for commercial messages
Tuesday, March 6, 2012
3/6: Learning
- Learning: relatively permanent chamge in an organism's behavior due to experience
- habituation = simplest form of learning
- Associative Learning: learning that certain events occur together
- Conditioning: process of learning associations
- Behaviorism: psychology should be an objective science, no reference to mental processes
- Classical Conditioning: learning associations and to anticipate events
- Pavlov = discoverer
- dogs' salivation experiment
- UCS = food
- UCR = drool
- CS = preceding bell
- CR = drool at bell's sound
- US (unconditioned stimulus) - stimulus that triggers UCR
- UR (unconditioned response) - an unlearned response
- CS (conditioned stimulus) - previously neutral stimulus (bell) that evokes conditioned response
- CR (conditioned response) - learned response to conditioned stimulus
- Principles of Classical Conditioning
- Acquisition: initial stage in associating neutral stimulus with an US
- Generalization: the CR can occur to stimuli that are similar to the CS
- Discrimination: the CR will NOT occur for ALL stimuli that are similar to the CS
- Extinction: pairing of CS and US stops, CR becomes weaker until it ceases
- Watson and Behaviorism
- founded behaviorism in reaction to introspection
- applied Pavlov's classical conditioning to "Little Albert" experiment
- white rat (CS) paired with loud noise (US) to induce fear (UR). later Albert feared the rat (CR)
- "Little Peter" experiment
- Systematic desensitization: repeated pairings of CS without US to extinguish classically conditioned responses
- treatment for phobia
- systematically associate an object without fearing it
- car phobia: every time give ice cream(CS) to person
- Pavlov's Contributions
- most organisms can learn via classical conditioning
- process of learning can be studied objectively
- modern applications of conditioning
- phobia patients take small steps
- drug addicts stay away from places associated with prior highs
- Biology of Conditioning
- Natural selection favor traits that aid survival
- e.g, taste aversion to food with food poisoning
- Classical vs Operant Conditioning
- Classical Conditioning- forms associations between an already held response and new stimuli
- doesn't control outcomes
- Operant Conditioning: forms associtations between its behavior and its consequences
- Organism controls outcomes
- Operant Conditioning: forms associtations between its behavior and its consequences
- B.F. Skinner
- believed that environmental consequences control all behavior = deterministic
- no room for personality or intenral components
- Skinner chamber
- strengthened - reinforcer diminished - punisher
- based on Throndike's law of effect : rewarded behavior is likely to recur
- Positive Reinforcer : strengthens response through presentation of positive stimulus (reward)
- Negative Reinforcer: strengthens response through removal of an aversive stimulus
- Different reinforcer schedules
- Continuous vs. Intermittent reinforcement
- extinction of CR happened far more quickly in continuous type
- intermittent- random, never know when- hope
- e.g., gambler
- Punishment: negative event that follows undesired behavior that decreases likelihood of response
- 4 main drawbacks
- Behavior is suppressed but not forgotten
- Punishment teaches discrimination
- can use cuss words around friends but not parents
- Punishment can teach fear
- Physical punishment can increase aggressiveness by modeling aggression
- Examples in real life
- clinical purposes: biofeedback
- hook up to machine to learn what feelings induce high blood presurre
- employees reinforced with cash, time off, vacations
- training animals
- Intrinsic vs Extrinsic motivations
- Intrinsic motivation: because seen as enjoyable
- Extrinsic motivation: because of reward/pressure
- Overjustification effect: overestimate extrinsic rewards and underestimate intrinsic motivation
- extrinsic rewards decrease intrinsic motivations = loss of interest in once enjoyed activity
- Observational Learning: learning by observing and modeling behavior of others
- possible reason -presence of mirror neurons in frontal lobe next to motor cortex
- Influential Factors
- if model is the same sex and behaves in a gender-role congruent way
- positive relationship between model and subject
- consequences of model are positive
- model in position of power
Thursday, March 1, 2012
3/1/12: Perception
- Perception is not always a replication of reality
- mind plays tricks on us
- Selective attention: process a limited amount of info and block out all other info
- Cocktail party effect: ability to attend to only one voice among many
- Perceptual Organization: organize perception to transform sensory info into meaningful perceptions
- Visual Capture: tendency for vision to retain dominant influence over other senses
- Perceptual Illusions
- visual system predicts what we think will happen
- Context Effect
- Gestalt: tendency to integrate pieces of information into meaningful wholes
- perceive parts as one whole of a different type, ex: flag made out of bunch of mini pictures
- Figure and Ground: organization of the visual field into objects (figures) and backgrounds (ground)
- ex: two faces that make up a vase
- Proximity: grouping nearby figures together
- Similarity: group figures that are similar
- Continuity: perceive continuous patterns
- Connectedness: spots, lines, and areas are seen as one unit when connected
- Closure: fill in gaps to make sense of it
- Depth Perception: function of ability to see things in three dimensions which enable us to estimate distance from us
- acquired knowledge
- Binocular cues: dependent on both eyes
- Monocular Cues: depth cues that are available to each eye alone
- Relative Height: objects higher in vision seen as further away
- Relative Size: if two objects are same size, the one that's smaller is perceived to be farther away
- Interposition: if an object blocks our view of another, it's perceived to be closer
- Linear Perspective: parallel lines that appear to converge convey distance; more they converge, greater distance
- Light and Shadow: light= closer dimmer = farther away; shading = info about light source
- Shape consistency: understanding the object may have different shape based on angle of view
- Size consistency: objects have consistent size even when distance changes
- reciprocal relationship between size and distance
- e.g. car at a distance
- Brightness Contrast
- different context can trick us
- e.g: board example
- Color Consistency
- depends on more than wavelength info received by cones
- also on context
- perceive color as function of light reflected relative to surrounding objects
- Comparisons govern perceptions
- Perceptual Set: mental predisposition perceive one thing and not another
- experiences, assumptions, expectations = influences on perception
- Schemas
- Summary
- Perception influenced by:
- Biological
- sensrory analyis
- unlearned visual phenomena
- Psychological
- selective attention
- kearned schemas
- Gestalt principles
- context effects
- perceptual set
- Social-cultural
- expectations and assumptions
- Extrasensroy Perception
- Parapsychology: study of paranormal psychology
- Extrasensory Perception: perception can occur apart from sensory input
- Telepathy: read/transmit thoughts into people's minds
- Clairvoyance: perceiving remote events
- Precognition: see the future
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