Thursday, March 29, 2012

3/29: Intelligence

  • * Do NOT have to study Stereotype Threat
  • Intelligence- mental quality consisting of ability to learn from experience, solve problems, and use knowledge to adapt to new situations
  • Measurement of Intelligence
    • General Ability or Several Specific Abilities?
    • Disagreement on Correlates
    • Considered a Concept
  • Intelligence = General Ability?
    • Charles Spearman: ONE general intelligence (g) underlies specific mental abilities
      • score high on one factor, score high on others
  • Thurstone
    • pioneer of Multiple Factor Analyses
    • Several Factors found by statistical analyses on exams of various intellectual abilites 
    • given labels such as verbal comprehension, numerical ability, spatial reasoning, and memory
  • Gardner: we have independent multiple intelligences
    • Gardner's 8 Intelligences
      • verbal, spatial, understanding self, nature, math, movement, understanding others, music
    • Savant Syndrome: limited mental capacities but an island of exceptional talent
  • Hierarchical compromise  between Spearman and Thurstone
    • model in which specific abilities existed and were important but were all somewhat related to another and a global general intelligence
  • Robert Sternberg: Three Aspects of intelligence
    • Analytical: intelligence tests
    • Practical: required for everyday tasks
    • Creative: adapting to new situations, generating new ideas
  • Intelligence vs Creativity
    • Creativity: ability to produce novel and valuable ideas
    • Intelligence = Creativity
      • score 120 necessary but not sufficient for creativity
      • very creative, don't tend extreme intelligence
      • Convergent vs Divergent thinking
        • Convergent = one right answer ; intelligence
        • Divergent = multiple answers ; creativity
    • sometimes subject to expectations and pressures
  • Sternberg's 5 Components of Creativity
    • Expertise - some knowledge of what you're being creative with
    • Imaginative Thinking Skills - ability to see things in new ways
    • Venturesome Personality - tolerate ambiguity, overcome obstacles, talk to many people
    • Intrinsic Motivation- not reliant on external rewards
    • Creative Environment - mentor, access to internet, etc.
  • Emotional Intelligence: managing and understanding emotion
    • 4 Components
      • Perceive emotions - recognize
      • Understand emotions - comprehend the type of emotion
      • Manage emotions - help others/self
      • Use emotions
    • positively correlated with increased job performance
  • How Measure Intelligence?
    • Small correlation of +.15 head size and intelligence score
    • Larger correlation of +.33 brain volume and intelligence score
    • more intelligent, more brain synapses
      • take in info more quickly and faster brain wave responses to stimuli
    • look how individuals think and solve problems
      • Trial and error
      • Algorithm: step by step procedures
      • Insight: solution comes to mind suddenly
      • Heuristics: mental shortcuts, rules of thumb
  • Heuristics: mental shortcuts to make quick and efficient judgments
    • help select apt schema to use for processing
    • 4 main types
      • Availability heuristic
      • Representativeness heuristic
      • Anchoring and Adjustment heuristic
      • Simulation heuristic
  • Availability heuristic: base judgement on ease with which they can bring something to mind
  • Representativeness heuristic: classify something on how similar is to a typical case (schema)
    • e.g. quiet and organized representss librarian more than manager
    • not a problem unless ignore base rate information
  • Anchoring and Adjustment heuristic: uses number or value as starting point and adjusts one's answer away from anchor
    • don't often adjust away from anchor enough
    • most common anchor = self
  • Simulation heuristic: ease of imagining something happening, influences reactions to it
    • e.g. bronze medalists happier than silver medalists
  • Intelligence test: assessing mental aptitudes and comparing to others
  • Francis Galton: 1st psychologist to develop mental tests
    • measures now outdated
    • all intelligent people together, breed more intelligent race
  • IQ test
    • first made by Alfred Binet
      • assumed all children follow same intellectual development
      • Mental age: age at which child was performing at, relative to chronological age
      • goal: ID children that needed help
    • Lewis Terman
      • Binet's norms didn't fit Californian children
      • Adapted Binet's IQ test
    • Stanford-Binet (SB) Intelligence Quotient
      • IQ= mental age/chronological age x 100
      • worked for children but not adults
    • Current IQ test
      • represents test-taker's ability relative to average performance of other own age
        • average = 100
    • WAIS: most commenly used intelligence test
      • yields single full-scale intelligence score, 4 index scores and 12 specific subset scores
        • Hierarchical model of intelligence with "g" and specific areas of ability "s"
        • Like SB IQ, raw scores compared with age-based experiences
        • average = 100 standard deviation = 15
  • 2 Types of Mental Ability tests
    • Aptitude tests: predict ability to learn new skill (SAT)
    • Achievement tests: reflect what you already know (exams)
  • Analogies: measure both aptitude and achievement
  • Principals of Test Construction
    • 3 Criteria
      • Standardized
      • Reliable
      • Valid
  • Standardized: person's performance meaningfully compared to others
  • Reliable: dependably consistent scores
    • two halves of test
    • re-testing
    • SB, and WAIS have +.9 reliability
  • Valid: measures what it's supposed to
    • Predictive validity: predict later performance
  • Nature vs Nurture in Intelligence
    • Genetic component
      • Identical twins reared together = virtually same score
      • Identical twins reared apart scores suggests 70% of intelligence is genetic
        • ranges 50-75%
      • Genes importnat to intelligence and learning disabilities
        • Polygenetic: many genes involved, each less than 1% of variance in intelligence
    • Environmental component
      • adoption enhances intelligence scores of mistreated and neglected children
      • fraternal twins tend score alike based on how treated
    • Plomin and DeFries
      • Adopted and children's scores correlate highly with birth parents

Tuesday, March 27, 2012

3/27: Application of Memory

  • Eyewitness Testimony
    • Eyewitness are often wrong!!
  • Why are Eyewitnesses Wrong? - 3 Stages of Eyewitness Error
    • Acquisition: Info Perceived
    • Storage: Info Stored in Memory
    • Retrieval: Info Retrieved Later Time
  • Acquisition, Stage 1
    • Influential Factors
      • Time viewing event, night, Lighting conditions
        • Brief Exposure, Poor Lighting, etc.
      • Narrowed Focus
        • Arousal and Emotions
        • Weapons-focus effect
          • weapon present, difficult to pay attention to culprit or anything else
      • Own-Race Bias: people are better at recognizing faces of their own race than others
        • Familiarity with own race but not other races
          • "They all look alike"
        • mock witnesses likely to accuse people of other races
        • Platz and Hosch, 1988
          • Clerks recognized more customers that were of their own race
  • Storage, Stage 2
    • Misinformation effect: tendency for False Positive info to become part of people's memory of an event
    • Loftus and Palmer, 1974
      • video clip of car crash, original info of car crash =  memory
      • three misleading questions, smashed/hit/contacted caused them to retrieve info not accurate
    • Loftus, Miller and Burns, 1978
      • car stopped at stop sign; car stopped at yield sign
      • change info about event, change occurs in memory of event
    • Loftus, 2004
      • "lost in mall procedure: paricipants given 3 real memories and 1 false memory of being lost in mall
      • asked to elaborate on stories 24-48 hrs later, 25% recalled vivid details of being lost in mall
    • Malleability of Memory: changing beliefs or memories can influence what people think or do later
    • Misinformation effect has been applied by Loftus to many situations
      • May be Function of Source Monitoring
        • Difficulty of remembering what the source was for each piece of info- e.g. saw stop sign, questioned about yield sign
        • Info not Tagged correctly
    • Recovered Memories: memories, typically of sexual abuse, "recovered" often via therapist help
      • most academics argue against this
      • False memory syndrome: people can recall a past traumatic event that is objectively false but they believe is true
        • Vivid memories acquired especially if Suggested by another person like therapist
        • Typically lack other objective findings to support claims
  • Retrieval, Stage 3
    • Foils
      • 4-8 
      • Should Look like Actual suspect
      • Goal: Reduce actual suspect's Distinctiveness
    • Instructions
      • Biased-  pressure to pick someone, even if unsure
        • " Pick the assailant" or "Concentrate and make a choice"
        • more likely to make a false ID
      • Fair- "suspect may or may not be here"
    • Format
      • Sequential lineups or "showups" are better
        • Compare each face individually to memory of perpetrator
        • Absolute Judgment
      • Simultaneous lineups
        • like multiple choice - which one best
        • Relative Judgment
    • Avoid Familiarity Bias
      • Familiarity-induced bias: forget where we saw a face we recall
      • don't include actual suspects in initial lineup
      • People do not always remember where they saw a face
    • Detecting Deception
      • Use skills at decoding non-verbal behavior...
        • average person- slightly better than chance at detecting deception
        • Training and Practice can Improve one's skills
      • Zukerman (1981)
        • 4 Channels for Evaluating Deception
          • words, face, body, voice
        • Words and face = controllable
        • Body = more revealing
          • fidgety movements, restless shifts in posture
        • Voice = best clue
          • pitch rises, and more hesitations

Thursday, March 22, 2012

3/22: Memory

  • Memory: persistence of learning over time through the storage and retrieval of information
    • Personally Constructed
      • events with more Personal Meaning = more easily remembered
    • Function of Synaptic Changes
      • Experience strengthens and makes more efficient neural connections= Long term potentiation
      • more sensitized receptors, sending neuron needs less prompting to release nt
  • Flashbulb memory: clear memory of emotionally significant moment or event
    • may be function of emotion-triggered hormonal changes
    • may be accurate directly after event
    • not as accurate years later
  • Stimulus----Sensory Memory--Attention---Short Term Memory---Encoding----Long-term Memory
    • Sensory memory: immediate, inital record of sensory info
    • Short-term memory: holds few items briefly
    • Long-term memory: relatively permanent and limitless storehouse
      • retrieval- process from long-term to short-term memory to access memory
  • Encoding
    • Automatic Processing: unconscious encoding of incidental info like space, time, frequency
      • little-no effort
    • Effortful Processing: encoding that requires attention and conscious effort
      • Rehearsal helps
        • Recency vs Primacy effects
          • Recency-  just saw it,  in sensory memory
          • Primacy- had time to rehearse, in short-term memory
      • Durable and Accessible memories often produced
      • info audible during sleep, not remembered; 1 hour before sleep - optimal memory
      • Retain info better = Distributed over Time
    • Many different pathways to encode info
      • Visual Encoding: encoding to picture images
        • more powerful with concrete imagery than abstract
      • Acoustic encoding: encoding of sound
      • Semantic encoding: encoding of meaning
        • Craik and Tulving study: learning is easier when something has meaning
        • ?Best: Imagery + Semantic
        • Self-reference effect
          • link meaning of something to yourself makes learning easier
      • Mnemonic devices help remembering
      • Chunking: organizing items into familiar, manageable units
      • Hierarchies: subdividing concepts broad---narrow e.g. outline
  • Storage
    • Short-term: about 7 (giver or take 2) or 4
    • Long-Term: limitless
    • Memory does not reside in one single spot
    • probably occurs in synapses and their neurotransmitters and hippocampus
    • Arousal can enhance
      • tragic, vividly remembered
    • Weaker emotions, weaker memories
      • flashbulb memories
  • Retrieval
    • Recall: ability to retrieve info not in conscious awareness
    • Retrieval cues: help call stored info
      • come from associations during encoding
    • Priming
      • elderly study
    • Context effects: context of encoding = context retrieves info, remember better
      • Deja vu: current situation, similar cues to earlier experience
    • Mood-congruent memory: mood of storage = mood of recall, remember better
  • Forgetting
    • Absent-mindedness: inattention to details produces encoding failures
    • Transience: storage decay over time
    • Blocking: inaccessibility of stored info
    • Misattribution: confusing info source
    • Suggestibility: lingering effects of misinfo
    • Bias: belief-colored recollections
      • misconstruing past info
  • Causes of Forgetting
    • failure to encode info
    • storage decay
    • Retrieval failure
      • lack of relevant cues
      • tip of tounge phenomenon
        • not enough cues to access all
    • Proactive interference: learning earlier info can interfere learning later info
    • Retroactive interference: new info takes place of old info
      • hour before sleep is an exception
    • Motivated Forgetting: remembering things differently than happened
      • motivated cognition: memory portray self in positive light
    • Repression: defense mechanism that banishes anxiety-arousing thoughts,feelings, memories
  • Memory Improvement Tips
    • Overlearn
    • Actively rehearse and think about material
    • make material personally meaningful
    • use mnemonic devices
    • recreate encoding situation and mood
    • study before sleeping or no other interference
    • test knowledge
  • Amnesia
    • results from many kind of brain damage, particualry hippocampus
    • two main types
      • Anterograde amnesia:new info cannot be stored in long-term memory
      • Retrograde amnesia: can't recall events preceding accident
    • also cause by damage to prefrontal cortex
      • Korsakoff's sydnrom
        • alcohol runs down vitamin 
      • Confabulations
        • making things up to fill the gap in memory\
    • Can show signs of implicit memory but not explicit memory
      • implicit: how to do something (unconscious)
        • other brain areas including cerebellum
        • unable to declare
        • skills 
      • explicit: memory of facts and experiences that one can know and declare (conscious)
        • hippocampus

Tuesday, March 20, 2012

3/20: Observational learning -Media Violence

  • —9 out of 10 teens watch TV daily
  • —Americans who live to be 75 will have spent 9 years watching TV
  • —The number of minorities on TV is disproportional
    • —Minorities are depicted as illegal immigrants, drugees, gangbangers, maids, garbage men
  • —U.S. TVs present 3 violent acts per hour during prime time, and 18 per hour during children’s Saturday morning programming
  • US has highest murder rate among developed countries globally 
    • More than 15,000 murders every year
    • More than 92,000 reported rapes
    • More than 7 million reported violent acts overall
    • Every 5 minutes a child is arrested for a violent crime
    • More than 50% of 5th graders report being a victim of violence (70% of those have seen weapons used)
    • Guns kill an American child every 3 hours
  • 87% of crimes are nonviolent; on TV 13% of crimes are nonviolent
  • Average of  characters are killed on TV each night
    • If applied in reality, this murder rate would wipe out U.S. population in 50 days
  • Men gave more shocks after viewing violent erotica
    • Violent erotica and other aggression can lead to desensitization
    • conditioned stimulus = sexualized violence
  • Media Violence
    • #1 pastime
    • 60-70% programs contain violence
      • 70-80% show no remorse or penalty
    • post elementary school
      • thousands murders seen
  • Since 1970s, know Link: Violent Media and Aggression
    • Two Kind of Effects
      • Short Term- increase in: hostile behavior, feelings, and attitudes
      • Long Term- repeated exposure leads to: chronic hostility, desensitization to real violence
  • Lab Studies:
    • participants exposed violence more likely
      • shock confederates
      • recognize aggressive words
    • criticisms
      • exposure is brief and controlled
      • experimenter bias: aggression may be sanctioned or encouraged
      • no external validity
        • External Validity is NOT a problem positive correlation
  • Conditions likely to evoke violence
    • Realistic violence
      • e.g. video game graphics look very real and credible
    • Reward/punishment of aggressor
      • points system = direct reward, positive ending
    • Arousal of observer
      • violence to character elicits reaction
    • ID of observer with aggressor
      • immersion as if you were the aggressor
    • Moral justification for violence
      • violence needed in order to ___
  • Longitudinal study
    • Eron and Huesman (1960 -1985 various years)
      • aggressiveness in 3rd graders, then again 10 years later
      • result: Preference for TV violence significant correlation with  more10 year later aggressiveness
        • BUT: aggressiveness in 3rd grade did not correlate with more preference for TV violence 10 years later
      • follow up results: 
        • more frequent TV at age 8, more serious crimes at age 30
        • significant relationship violent TV and agressive behavior 1-22 years (various countries same)
    • Liebert and Baron, 1972
      • 15 min exposure to nonviolent and violent tv
      • violent media associated with increased levels of aggression
  • Video Games
    • 90% 2-17 years play
    • Specific effects due nature of game
      • Columbine attacks: "Doom"
    • Graphically violent games
      • Increase Aggressive thoughts and behavior
    • Related to Aggressive Behavior and Delinquency
    • Violence is Directly Rewarded
    • Increases Likelihood of Aggression
    • Association between Media Violence and Aggression is Second Only to Smoking and Lung Cancer
    • Primes Aggression; Catharsis Does NOT Work!
  • Media Industry Responses
    • Mirror to society
      • False TV far more violent
    • Giving Public what they want
      • Maybe, sociteal violence hazardous by product; popular shows can be nonviolent
    • Violence Sells
      • False. Decreases memory for commercial messages

Tuesday, March 6, 2012

3/6: Learning

  • Learning: relatively permanent chamge in an organism's behavior due to experience
    • habituation = simplest form of learning
  • Associative Learning: learning that certain events occur together
    • Conditioning: process of learning associations
  • Behaviorism: psychology should be an objective science, no reference to mental processes
  • Classical Conditioning: learning associations and to anticipate events
    • Pavlov = discoverer
      • dogs' salivation experiment
        • UCS = food
        • UCR = drool
        • CS = preceding bell
        • CR = drool at bell's sound
    • US (unconditioned stimulus) - stimulus that triggers UCR
    • UR (unconditioned response) - an unlearned response
    • CS (conditioned stimulus) - previously neutral stimulus (bell) that evokes conditioned response
    • CR (conditioned response) - learned response to conditioned stimulus
  • Principles of Classical Conditioning
    • Acquisition: initial stage in associating neutral stimulus with an US
    • Generalization: the CR can occur to stimuli that are similar to the CS
    • Discrimination: the CR will NOT occur for ALL stimuli that are similar to the CS
    • Extinction: pairing of CS and US stops, CR becomes weaker until it ceases
  • Watson and Behaviorism
    • founded behaviorism in reaction to introspection
    • applied Pavlov's classical conditioning to "Little Albert" experiment
      • white rat (CS) paired with loud noise (US) to induce fear (UR). later Albert feared the rat (CR)
    • "Little Peter" experiment
      • Systematic desensitization: repeated pairings of CS without US to extinguish classically conditioned responses
        • treatment for phobia
        • systematically associate an object without fearing it
          • car phobia: every time give ice cream(CS) to person 
  • Pavlov's Contributions
    • most organisms can learn via classical conditioning
    • process of learning can be studied objectively
    • modern applications of conditioning
      • phobia patients take small steps
      • drug addicts stay away from places associated with prior highs
  • Biology of Conditioning
    • Natural selection favor traits that aid survival
      • e.g, taste aversion to food with food poisoning
  • Classical vs Operant Conditioning
    • Classical Conditioning- forms associations between an already held response and new stimuli
      • doesn't control outcomes
    • Operant Conditioning: forms associtations between its behavior and its consequences

      • Organism controls outcomes
  • Operant Conditioning: forms associtations between its behavior and its consequences
    • B.F. Skinner
      • believed that environmental consequences control all behavior = deterministic
        • no room for personality or intenral components
      • Skinner chamber
    • strengthened - reinforcer        diminished - punisher
      • based on Throndike's law of effect : rewarded behavior is likely to recur
      • Positive Reinforcer : strengthens response through presentation of positive stimulus (reward)
      • Negative Reinforcer: strengthens response through removal of an aversive stimulus
      • Different reinforcer schedules
        • Continuous vs. Intermittent reinforcement
          • extinction of CR happened far more quickly in continuous type
          • intermittent- random, never know when- hope
            • e.g., gambler
      • Punishment: negative event that follows undesired behavior that decreases likelihood of response
        • 4 main drawbacks
          • Behavior is suppressed but not forgotten
          • Punishment teaches discrimination
            •  can use cuss words around friends but not parents
          • Punishment can teach fear
          • Physical punishment can increase aggressiveness by modeling aggression
      • Examples in real life
        • clinical purposes: biofeedback
          • hook up to machine to learn what feelings induce high blood presurre
        • employees reinforced with cash, time off, vacations
        • training animals
      • Intrinsic vs Extrinsic motivations
        • Intrinsic motivation: because seen as enjoyable
        • Extrinsic motivation: because of reward/pressure
      • Overjustification effect: overestimate extrinsic rewards and underestimate intrinsic motivation
        • extrinsic rewards decrease intrinsic motivations = loss of interest in once enjoyed activity
    • Observational Learning: learning by observing and modeling behavior of others
      • possible reason -presence of mirror neurons in frontal lobe next to motor cortex
      • Influential Factors
        • if model is the same sex and behaves in a gender-role congruent way
        • positive relationship between model and subject
        • consequences of model are positive 
        • model in position of power

    Thursday, March 1, 2012

    3/1/12: Perception

    • Perception is not always a replication of reality
      • mind plays tricks on us
    • Selective attention: process a limited amount of info and block out all other info
      • Cocktail party effect: ability to attend to only one voice among many
    Perceptual Organization
    • Perceptual Organization: organize perception to transform sensory info into meaningful perceptions
    • Visual Capture: tendency for vision to retain dominant influence over other senses
      • Perceptual Illusions
        • visual system predicts what we think will happen
        • Context Effect
      • Gestalt: tendency to integrate pieces of information into meaningful wholes
        • perceive parts as one whole of a different type, ex: flag made out of bunch of mini pictures
      • Figure and Ground: organization of the visual field into objects (figures) and backgrounds (ground)
        • ex: two faces that make up a vase
      • Proximitygrouping nearby figures together 
      • Similarity: group figures that are similar
      • Continuity: perceive continuous patterns
      • Connectedness:  spots, lines, and areas are seen as one unit when connected
      • Closure: fill in gaps to make sense of it
    Depth Perception
    • Depth Perception: function of ability to see things in three dimensions which enable us to estimate distance from us
      • acquired knowledge
      • Binocular cues: dependent on both eyes
      • Monocular Cues: depth cues that are available to each eye alone
        • Relative Height: objects higher in vision seen as further away
        • Relative Size: if two objects are same size, the one that's smaller is perceived to be farther away
        • Interposition: if an object blocks our view of another, it's perceived to be closer
        • Linear Perspective: parallel lines that appear to converge convey distance; more they converge, greater distance
        • Light and Shadow: light= closer dimmer = farther away; shading = info about light source
    Perceptual Consistency: ability to recognize objects to be the same despite differences
    • Shape consistency: understanding the object may have different shape based on angle of view
    • Size consistency: objects have consistent size even when distance changes
      • reciprocal relationship between size and distance
      • e.g. car at a distance
    • Brightness Contrast
      • different context can trick us
      • e.g: board example
    • Color Consistency
      • depends on more than wavelength info received by cones
        • also on context
      • perceive color as function of light reflected relative to surrounding objects
      • Comparisons govern perceptions
    Perceptual Interpretation
    • Perceptual Set: mental predisposition perceive one thing and not another
      • experiences, assumptions, expectations = influences on perception
      • Schemas
      • Summary
        • Perception influenced by:
          • Biological 
            • sensrory analyis
            • unlearned visual phenomena
          • Psychological
            • selective attention
            • kearned schemas
            • Gestalt principles
            • context effects
            • perceptual set
          • Social-cultural
            • expectations and assumptions
    • Extrasensroy Perception
      • Parapsychology: study of paranormal psychology
        • Extrasensory Perception: perception can occur apart from sensory input
        • Telepathy: read/transmit thoughts into people's minds
        • Clairvoyance: perceiving remote events
        • Precognition: see the future